Road to Hollow Hills v091c


ROAD TO HOLLOW HILLS 091c

Hello again!

New weekend, new patch for the demo.

First of all, we want to thank you for the support and gameplay of the game. As always, it helps us a lot and we're always eager to see more!

One of the things you'll immediately notice is the reduction in size, dropping from 12 gigs to 10. We've optimized many textures, models, and adjusted certain levels, mainly to occupy less RAM.

In addition to this, the levels have been modified with both small and not-so-small details. There's a new connection between Shadowed Grove and the National Park, new puzzles, and even a couple of new enemies!

New ambient sound effects, a few surprises here and there, a translator for ancient texts... Well, you'll have to let us know how it goes.

Here's the list:

  • Compilation size reduced.
  • Shielded Dryads have been redesigned with new, more threatening movements.
  • A new connection between Shadowed Grove and the National Park has been added.
  • Added the ability to climb stairs to access new areas in the ruins of the National Park.
  • Added a device to translate the new ancient texts that appear in Shadowed Grove.
  • Added a puzzle to access the Dryads' altar.

Best regards, and have a great weekend.

Until the next patch!

Files

road-to-hollow-hills-demo-windows-64-091f3.zip 11 GB
Version 1 85 days ago
road-to-hollow-hills-demo-linux-64-091f3.zip 11 GB
Version 1 92 days ago

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Quick patch pushed today to fix a few issues:

- Dryad altar does not activate unless you travel to the Mental Palace.
- Revised some interaction as they can not work as expected.
- A long time bug ladder fix (finally!)