Road to Hollow Hills 091f3
Road to Hollow Hills » Devlog
Hello everyone!
We're thrilled to share the latest updates of Road to Hollow Hills and the improvements we've made in the demo. While this week's changes may not be numerous, they are equally significant. Here's the rundown:
Fixes:
- We've fixed the inconsistency that prevented rolling after falling to the ground from an impact. It should now work correctly in all instances.
- The game logo panel in Shadowed Grove will no longer appear every time we return from the Mental Palace.
- Further adjustments have been made to combat collisions for a smoother gaming experience.
Improvements:
- Attention! City enemies will now reveal their true nature when damaged, becoming even more dangerous.
- Minor cosmetic changes have been made to all levels to enhance the visual experience.
- It's now possible to dodge while in guard/aim mode, adding a new layer of strategy to combat.
- We've fine-tuned the scoring system upon completing the demo, also showing how much optional content has been completed for better feedback.
See you next week! In the meantime, enjoy the weekend and the Road to Hollow Hills demo!
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Road to Hollow Hills
An adventure Horror RPG. Ride to survive, fight to win, Road to Hollow Hills
Status | In development |
Author | Nightwolf Games |
Genre | Adventure, Role Playing |
Tags | Exploration, First-Person, Horror, Singleplayer, Survival Horror, Third Person, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- Road to Hollow Hills 091g27 days ago
- Road to Hollow Hills demo patch 091f2Mar 10, 2024
- Road to Hollow Hills demo patch 091fMar 02, 2024
- Upcoming patch 091fFeb 29, 2024
- Road to Hollow Hills v091cFeb 16, 2024
- Road to Hollow Hills demo patch 091bFeb 09, 2024
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