Road to Hollow Hills demo patch 091f
Road to Hollow Hills » Devlog
As promised, here is Road to Hollow Hills091f patch! As we continue towards completing the game, the demo will still receive updates as we develop more content and fix bugs. Our plan is to update the demo again close to the completion of the project, ensuring it closely reflects the final game.
This patch includes:
- Fixes for animation overlaps, volume adjustments for music and sound effects, and improvements to fading transitions.
- Enhanced gameplay elements such as extended jacket information visibility, improved door and gate animations, and additional hints and descriptions for guidance.
- Immersive enhancements like diversified ambient sounds, persistent text descriptions, and two new major Echoes in the Mental Palace.
- Restored photo mode feature, improved player responsiveness when rolling, and enhanced widget panel navigation.
- Additional challenges in Shadowed Grove and intensified combat experience with added gore effects for Dryad enemies.
- Stay tuned for more updates and improvements as we continue our journey towards completing Road to Hollow Hills!
Check out the highlights below:
Bug Fixes:
- Smoothed out occasional animation overlaps, though we're still fine-tuning this issue for optimal performance.
- Reduced the volume of music and sound effects by half, including the trailer music, which was a bit too loud.
- Fixed fading glitches for more consistent transitions throughout the game.
- Documents can now be clicked on multiple times without issue.
- Resolved the problem where pausing the game or opening the inventory would cause player animations to continue.
- Addressed a puzzle in National Park that could potentially lock players out of progress.
- Shingle altar animations are now functioning as intended.
- Prevented enemies from being stun-locked by constant attacks.
- Opening the inventory now properly highlights the first item in each category.
- Enemies will now jump if necessary to reach the player.
- Head equipment is no longer visible in first-person view.
Improvements:
- Extended the duration that jacket information remains visible when selected.
- Enhanced animations for opening doors and gates, resulting in a more polished appearance.
- Added more hints and descriptions throughout the game for additional guidance. These hints can be toggled on or off to suit your preferred gameplay style.
- Ambient sounds have been diversified and made more dynamic to enhance immersion.
- Text descriptions will now remain visible even when the player moves away from the object.
- Introduced two new major Echoes in the Mental Palace, offering unique services when carrying the right items.
- Restored the photo mode feature for capturing memorable moments. Simply press P to activate it.
- Improved player responsiveness when rolling for smoother movement.
- Enhanced the widget panel for easier navigation of shingles.
- Shadowed Grove now features additional traps for added challenge.
- Added extra gore effects for the Dryad enemies, intensifying the combat experience.
Stay tuned for more updates as we continue to refine and expand the Road to Hollow Hills demo. Get ready to embark on an even more thrilling adventure through the mysterious world of Hollow Hills!
Files
road-to-hollow-hills-demo-windows-64-091g.zip 12 GB
Version 9 Mar 02, 2024
road-to-hollow-hills-demo-linux-64-091g.zip 12 GB
Version 6 Mar 02, 2024
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Road to Hollow Hills
An adventure Horror RPG. Ride to survive, fight to win, Road to Hollow Hills
Status | In development |
Author | Nightwolf Games |
Genre | Adventure, Role Playing |
Tags | Exploration, First-Person, Horror, Singleplayer, Survival Horror, Third Person, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- Road to Hollow Hills 091g27 days ago
- Road to Hollow Hills 091f3Mar 16, 2024
- Road to Hollow Hills demo patch 091f2Mar 10, 2024
- Upcoming patch 091fFeb 29, 2024
- Road to Hollow Hills v091cFeb 16, 2024
- Road to Hollow Hills demo patch 091bFeb 09, 2024
Comments
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Provide a new quick patch fixing a couple of bugs:
- Shadowed Grove: Entrance to Cemetery has some weird collision to allow axe to collide thus break it.
- Music behaviour in National Park, it plays the music wrong.
- Some enemies where doing far more damage that they should.
Cheers!